![]() ![]() Having finished the game I have 4 atk, 4 def, 7 con, and 2 chg. There seems to be 2 areas that are blocked off by an invisible forcefield, which I guess is where the demo ends. Yeah I saw the same two bugs too, was just about to post them now that I've finished the demo. Not sure if it was mentioned yet, but after being defeated, you can still charge melee and you can charge melee while in a grapple animation after being defeated. The only way I could get out of it was using the task manager.Īh, that reminds me. If you lose to the boss in the demo, and press enter (Or whatever key is used for 'start' on a controller) while the screen is fading or at the faded black part, then you end up getting stuck on the after fight animation. I just ask 'cause I could understand it a little, after having played the old demo where you could rapid punch using that standing roll.Īnyway, last thing is a bit of a bug, I dunno if anyone else has encountered this but. Though, curious, what's the purpose of the standing flip (When you press up while standing/meleeing)? It doesn't avoid enemies like the roll, and I understand that while in the air it's used to get a little extra distance but what's the cancel version on the ground for? On that note, your character can't seem to cancel ground roll (the down arrow key one) from melee attacks unless she's moving forward or the melee attack is pushing her forward, was this intentional? ![]() The gameplay is a lot smoother then the old demo, I pretty much agree with everyone else's assessment. ![]()
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